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Glossary of Data Communications Terms
Courtesy Enterprise-Wide Computing, Inc.
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Term:
client/server architecture
Definition:
An arrangement used on local area networks that makes use
of distributed intelligence to treat both the server and
the individual workstations as intelligent, programmable
devices, thus exploiting the full computing power of each.
This is done by splitting the processing of an application
between two distinct components: a 'front-end' client and a
'back-end' server. The client component is a complete,
stand-alone personal computer (not a 'dumb' terminal), and
it offers the user its full range of power and features for
running applications. The server component can be a
personal computer, a minicomputer, or a mainframe that
provides the traditional strengths offered by minicomputers
and mainframes in a time-sharing environment: data
management, information sharing between clients, and
sophisticated network administration and security features.
The client and server machines work together to accomplish
the processing of the application being used. Not only does
this increase the processing power available over older
architectures but it also uses that power more efficiently.
The client portion of the application is typically
optimized for user interaction, whereas the server portion
provides the centralized, multiuser functionality. See also
distributed intelligence.
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